Recent Blog Entries

Bionic News

Unleash the Fanboy Reviews Bionic Man #20

ImageThe issue itself certainly has a lot going for it. You’ve got the strong setting and story, combined with plenty of action (its not everyday the main character straddles a rocket, after all), as well some personal development for the main character. Bionic Man #20 surprisingly blends many of these together. This is perhaps why the surprise ending feels so shoe-horned in, or at the very least, highly unneeded.

Continue Reading...

 

 

 

Unleash the Fanboy Reviews Bionic Man VS Bionic Woman #5

ImageOnce again, this really isn’t Bionic Man vs Bionic Woman. That fight barely lasted a couple of pages. Once again we’re treated to an excuse to get the two characters working side by side. Whilst there is at least some development and interesting interactions between the two here, its sometimes ruined slightly by the basic plot and generic thrusting of plot-pieces into position.

Continue Reading...

 

 

 

 

The Bionic Man VS The Bionic Woman #5 Covers

Bionic Man #20 Covers

The Bionic Man VS The Bionic Woman #5 5-Page Preview

ImageFighting side by side, Steve Austin and Jamie Sommers race to stop the unstable Trench from detonating in the heart of OSI headquarters. Can they work together long enough to save the day?

Read It Here...

Bionic Man #20 5-Page Preview

ImageAs events in Libue spiral out of control, the Bionic Man is pushed to the limits to put an end to a madman’s deadly schemes. With Washington D.C. in the crosshairs, Steve will learn that no victory comes without some price and nothing is clean in this business. Find out what happens as Desert Deathtrap reaches its exciting Conclusion!

Read It Here...

TagCloud

Cyborgs - A Bionic Podcast: "The Bionic Woman, Part One" with Guest Pals James Sherrard and Betsy Dodd

ImageSteve returns to his hometown of Ojai, California in order to settle down.  He purchases a ranch that he loved as a kid and is reunited with his parents who help him with setting up house.  He learns that his high school love, Jaime Sommers, fifth ranked tennis pro, is visiting Ojai as well.  The two rekindle their friendship and romance.  Things are looking good until Jaime is horribly maimed in a skydiving accident.  Steve convinces Oscar to rebuild her using the same cybernetic technology that saved his life.  ImageIt all looks great for the world's first bionic woman, except that the shadow of Joseph Wrona, the Onassis of Crime, looms over them and their pending nuptuals.  Joining John and Paul to discuss this episode are James Sherrard of Bionic Woman Files and Betsy Dodd of The Bionic Blonde.

Listen Here...

Sleepless in San Diego! The Six Million Dollar Man Digital Board Game Gets Another Big Update!

ImageThis is the big one!  The update you didn't even know you were waiting for! Introducing ARTIFICIAL INTELLIGENCE!

Up until now, computer-controlled players would simply spin the spinner every turn. Now, they will make certain choices depending on where they are on the board and how many Power Cards they have, including the possibility of initiating Bionic Battles on purpose by playing cards to move to a space occupied by another player.

Watch out!  They may just target YOU!

Click to Play...

The Six Million Dollar Man Digital Board Game - Another New Update! Do We Ever Sleep?

Image

By working diligently through the night, we've completed another new update to the Six Million Dollar Man Digital Board Game:

  • Added the ability to mouse over the board and zoom in. Zoom does not include the player markers.
  • Added image animations of the space the player lands on. An image of the space appears in the middle of the board and then winks out.
  • We've brightened the game board and upped the color vibrancy.

As always, the game plays best in the latest versions of Google Chrome and Mozilla Firefox browsers.

Click to Play...

The Six Million Dollar Man Digital Board Game - New Update!

Image

We've posted an update to the Six Million Dollar Man Digital Board Game.  We fixed a bug involving Bionic Battles and "Lose 2 Cards or 1 Turn" spaces and we've added animations to the Player Marker movement. The markers now move space to space (with a small tapping sound) instead of instantly jumping to their designated space. We also added a fade effect to the Player Status area (the space on the right) so when the next player's turn comes up, his info fades in while the previous player's info fades out.

As always, the game plays best in the latest versions of Google Chrome and Mozilla Firefox browsers.

Click to Play...

Cyborgs - A Bionic Podcast: "The E.S.P. Spy" With Guest Pal Billy Flynn

ImageOSI secrets are disappearing and one of Steve's friends is accused of the theft.  While he can't prove his friend's innocence, he knows there has to be another explanation.  And he has one - E.S.P. spying.  Steve decides to enlist the aid of a teenage girl with extra sensory perception to track down "The E.S.P. Spy."  Joining John and Paul to discuss this episode is Billy Flynn of Geek Radio Daily. Special thanks for the audio recording of a twelve year old Robin Spannell as he played announcer for this episode of the podcast.  Check out Robin's music at Shatner's Hairpiece.

Listen Here...

Questions. We Get Questions. The Six Million Dollar Blog Tries (and probably fails) to Answer Your Twitter Inquiries:

Image

Hi Rob,

First, thank you for your kind words, and try playing in 4-player mode. Now that's a challenge.

Second, the size of the board was decided on to keep the play section (the board area, the information and button area, and the player stats area) a reasonable size on most widescreen computer monitors.  My original layout had the board both larger and at the top and the other two sections below that, but my good friend and beta-tester Paul K. Bisson (of bionicfans.net, I'm always ready with a plug) pointed out that he was having to scroll up and down on his laptop to play the game, making it difficult to follow. The current sizing is in trying to make sure people with smaller laptops can still play comfortably.  The graphical representations of the players current spaces in the player stats area is intended to alleviate the fact that the board is small and hard to read.

What I'd like to do is implement a system that would allow players to hover the mouse cursor over the board and perhaps bring up a small window that's a zoom-in on the section of the board at which the mouse is pointed. Unfortunately, that particular feature will have to wait until my coding skills catch up with my ideas.

Thanks for asking your Bionic question.  If anyone else has a question, you can ask it here or on Twitter and I'll try to answer it.

Alex